Legasista (PS3)
This game is a dungeon crawling RPG and looked quite gameplay heavy and loot driven, similar to Cladun in many ways. I enjoyed that game and never actually picked up it's sequel, so decided to pick this one up.
I finally got around to playing it now that I have some more
So here are my notes and thoughts that I made during the first hour of playing this game. Will I enjoy it, or go back to it some day soon? I don't like starting games and then going back to them much later. So, it seems an hour is a good time to invest into a game to get a good idea of how the game will play without getting too invested into the game if I don't have time to put into finishing it.
Started 23:35pm, 17/12/13
- The game initially impresses me with it's music, which has a good mix of sounds, from some sort of folksy sound in fitting with an RPG town, some quite different latin sounds, and some retro sounding RPG sounds. This is why I'm no good reviewing soundtracks or music in game lol.. I'll post a link to one of the tracks I liked here.
- The animated sprites in dialogue scenes are quite well done, with dynamic moving characters showing some expression related to the dialogue.
- The default option seems to be Japanese voice acting, with subtitles. The text is really crisp and has a nice font as well. Quite easy to read even on the small 20"-ish screen I'm using at the moment. Not my default screen it has to be said, that one is through in my term-time flat in Glasgow.
- The game looks very gameplay and action-RPG orientated, with only a small bit of exposition, dialogue, and then straight into a series of tutorial dungeons.
- The game has similar gameplay to the Cladun games on PSP, with hack and slash combat and very detailed number heavy gameplay. Attacks do X.YY damage, i.e. to 2 decimal points such as 1.55 damage per hit. So those RPG fans who like their stats and micromanagement of equipment may appreciate this.
- The character designs are interesting after the initial revealing of the protagonist (who seems pretty generic to me. He is one of those male protagonists who has an outfit that shows off the thorax and abdomen but covers the arms and shoulders...They seem way more common than they should be..) So, fairly typical NIS characters that remind me of Atelier Iris or Etrian Odyssey in a way.
- The gameplay complexity starts to up fairly quickly towards the end of the first hour, with dual HP or durability bars...or something...I'm not too sure, but I think they correspond with the main hand equipment and off hand equipment, i.e. sword and shield durability/HP.
- Right before I stopped, the complexity started getting 'worse', with some kind of mana related equipment system which really reminded me of Cladun and FFVIII's junctioning stystem mixed together. I'll have to dive back in with the tutorials or maybe even starting over when I go back to the game some other day.
I'm a big fan of dungeon crawling RPGs and hope I can get back into this at some point. The next game I analyse based on the first hour will be another PS3 game, with some similarities! That's the only clue for now! I've already played it, so hopefully will post before Christmas comes around. I hope your holidays are going nicely so far!
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